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These are the student projects from George Washington University that got me
hooked on graphics programming.
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Implement a Renderer
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This is a slideshow of images generated by a renderer I implemented for CS263 (Computer
Graphics II) at George Washington University.
It reads in polygonal models as text files of vertices and edges, and renders
them using a z-buffer hidden surface removal algorithm and the Phong illumination model.
For more details, please see my
Technical Details page, or
the CS263 section of
my website. (3/12/05)
Download renderer.mov (1 Mb)
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Motion Control Systems
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This is a series of motion control systems I implemented for CS266 (Computer Animation) at George
Washington University.
I used C++, the RenderMan Procedural Interface API, the BMRT renderer, and models exported from
Maya to implement a keyframe motion control system, an articulated figure walk cycle, rigid body
dynamics, and particles. For more details, please see my
Technical Details page, or
the CS266 section of my
website. (3/13/05)
Download procedural.mov (21 Mb)
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Maya
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I incorporated a rigid body dynamics simulation into a piece of anthropomorphic character
animation I had originally done for a Maya I class at the Corcoran College of Art & Design.
The dynamics simulation enhances the motion of the heart's interconnected keyrings, which
need to bounce and slide in a physically realistic manner as the heart gets up and starts
hopping. (1/19/05)
Download keychain.mov (29 Mb)
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